Showing posts with label Generative Shape Design. Show all posts
Showing posts with label Generative Shape Design. Show all posts
Wednesday, April 25, 2012
BIW WELDING FIXTURE DESIGN
BIW WELDING FIXTURE DESIGN | |||||||||||||||||||||||||||||||||||||||||||||||||||||
No matter what your knowledge about fixture design, you use the following stages in design of your BIW weld fixture: | |||||||||||||||||||||||||||||||||||||||||||||||||||||
You study your process | |||||||||||||||||||||||||||||||||||||||||||||||||||||
You start design by study production process of body-in-white (BIW) this process provides valuable information for the design phase. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
The purpose of study BIW process includes the following: | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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You create your concept design based on process study | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Now you can use of process study for defining the design criteria and finding or verifying the concepts. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
The welding fixture design is created with the following steps: | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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You create 3D Modeling fixture | |||||||||||||||||||||||||||||||||||||||||||||||||||||
You need knowledge and experience in 3D Modeling software for creating 3D-Model and 2D drafting, detailing & 3D concept design. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
The 3D Modeling becomes the basic for following item: | |||||||||||||||||||||||||||||||||||||||||||||||||||||
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CLASS A SURFACING
A Class surfacing and its importance: A class surfaces are those aesthetic/ free form surfaces, which are visible to us (interior/exterior), having an optimal aesthetic shape and high surface quality.
Mathematically class A surface are those surfaces which are curvature continuous while providing the simplest mathematical representation needed for the desired shape/form and does not have any undesirable waviness.
Curvature continuity: It is the continuity between the surfaces sharing the same boundary. Curvature continuity means that at each point of each surface along the common boundary has the same radius of curvature.
Why Class A is needed:
We all understand that today products are not only designed considering the functionality but special consideration are given to its form/aesthetics which can bring a desire in ones mind to own that product. Which is only possible with high-class finish and good forms. This is the reason why in design industries Class A surface are given more importance.
Understanding Class A surfaces:
1. The fillets - Generally for Class A, the requirement is curvature continuous and Uniform flow of flow lines from fillet to parent surface value of 0.005 or better (Position 0.001mm and tangency to about 0.016 degrees).
2. The flow of the highlight lines - The lines should form a uniform family of lines. Gradually widening or narrowing but in general never pinching in and out.
3. The control points should form a very ordered structure - again varying in Angle from one Row to the next in a gradual manner (this will yield the good Highlights required).
4. For a Class A model the fillet boundary should be edited and moved to form a Gentle line - and then re-matched into the base surface.
5. Matched iso-params in U & V direction are also a good representation of class A.
6. The degree (order) of the Bezier fillets should generally be about 6 (also for arc Radius direction) sometimes you may have to go higher.
7. Also you have to take care of Draft angle, symmetry, gaps and matching of surfaces Created with parent or reference surfaces.
8. Curvature cross-section needles across the part - we make sure the rate of Change of curvature (or the flow of the capping line across the top of the part) is Very gentle and well behaved.
The physical meaning:
Class A refers to those surfaces, which are CURVATURE continuous to each other at their respective boundaries. Curvature continuity means that at each "point" of each surface along the common boundary has the same radius of curvature.
This is different to surfaces having;
Tangent continuity - which is directional continuity without radius continuity - like fillets.
Point continuity - only touching without directional (tangent) or curvature equivalence.
In fact, tangent and point continuity is the entire basis most industries (aerospace, shipbuilding, BIW etc ). For these applications, there is generally no need for curvature.
By definition:
Class A surface refers to those surfaces which are VISIBLE and abide to the physical meaning, in a product. This classification is primarily used in the automotive and increasingly in consumer goods (toothbrushes, PalmPC's, mobile phones, washing machines, toilet lids etc). It is a requirement where aesthetics has a significantcontribution. For this reason the exterior of automobiles are deemed Class-A. BIW is NOT Class-A. The exterior of you sexy toothbrush is Class-A, the interior with ribs and inserts etc is NOT Class-A.
Wednesday, February 8, 2012
GSD: Difference between join and healing
The maximum Join merging tolerance you can specify is 0.1mm. As in
previous responses, Join will not modify the underlying surface. i.e if
you have a step od 0.1mm and run a NC tool path over the join, you would
still see a step in the result, yet visually you woul not see any step
in the CAD geometry. Whereas Heal will physically modify all or part of
the surfaces.
Saturday, January 28, 2012
LAW CREATION
I fought the Law and…
I won! Surfacing Laws can be evasive, so this is my humble attempt to make them clear.
If you have been given the task of creating a surface that smoothly transitions from one
closed curve to the next, while controlling the intermediate cross-sections, Laws are for YOU!
Simply put, the concept is to match the Law to the planar area of the Generating curves
in a Surf2+Curve+Crv-Crv.
In order to do this, you must first analyze the enclosed area of the sections by creating a planar face with Limit2.
With the Analysis+Inertia routine, using the default density of 1.00, determine and record the areas of the G-Curve
generated Faces. Be sure to keep these in order in your notes, since their order is important to the definition process.
The next step is to create a plane through each of the planar G-Curves, and place them adjacent to the curves for clarity
and reference. Place a Limit point on one of the planes at the furthest extremity in the stack of G-Curves.
Now, use Curve2+Spine to define the flow from one section to the next by selecting the point and first through last
planes in order (The point lies on the first plane in the series).
After generating the Spine, Analysis+Numeric the curvilinear length of the Spine curve.
Limit1+Break the Spine at each section plane, and analyze the length of each segment,
keeping good records of each span and which pair of G-Curves each span lies between.
Limit1+Concatenate+Curve the Spine back together, since you need it intact for the Law
to be distributed along.
Now for the FUN part! Solve the following equation for R on each section:
Sqrt of Area/Pi = R. The conversion of the Area to a Radius value is necessary for the
successful completion of the Law.
In 2D, somewhere slightly away from the part, draw a line the same length as the Spine you
analyzed earlier. Use Point+Limits to create end points on the line. With Point+Spaces,
select the line and the start point, followed by the value equal to the first segment of the Spine
length, and so on. At one end of the line, use Point+Coord to select the end point and key in
0,(Radius value) to establish the first point offset for the Law. Continue this process, basing the
coordinate point on the next consecutive value of R that you solved earlier. In other words,
you are charting a gap defining the Radius resultant for each consecutive G-Curve Area, at the
specific point that it will occur along the Spine.
Once these points are charted, an Arc can be calculated through these points, and it is a good
idea to impose tangency at each end, so that the area is held momentarily as the surface exits
the final G-Curve.
Law+Create+Area: In 3D mode, select the Varying Arc that you just calculated through the
Radius points, then the Line that was initially created in 2D, then the Spine that was concatenated,
Yes:Compute and type in a name for the Law.
This law can now be used in Surf2+Curve+Crv-Crv as one of the variables controlling your
new surface. You will notice that Area is an input parameter in your FK Menu after Spine
selection and before G-Curve selection. For a complete list of possible inputs, look at the
Analysis panel with Alt+ on the 10-key pad (Alt- removes the analysis panel).
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